In this session, we talked about lip syncing in Animation. Creating the shape of the lips are the essence of lip syncing and there are various ways that can be accomplished. Creating the shape of the lip for each letter the mouth forms is one way, however that will be too tedious and unnecessary. Instead we will focus on creating the shape of the lips though Phonemes.
Phonemes are the units of sound that distinguishes one word from another. For example, the sound of apple are essentially the A, P, Le and the mouth shapes form those sounds.
By using the 10 different mouth shapes provided and a dialogue from the Matrix, I composed a short of the mouth forming the sounds of the words.
Lip Sync Test (Dialogue from the Matrix)
From this test, I struggled most with the lack of lip shapes from the sample, resulting in awkward mouth shapes that doesn't depict the word and the sound very well. For my own, I will develop my own character lips and try to sync it to the same audio sample with more phonemes so it will look more smooth.
For my own version, instead of using the sound samples provided, I wanted to do a lip sync based off of an existing character. With that in mind I decided to create a lip-sync using the character called "Lux" from league of legends.
Lip Sync Animation (Dialogue from League of Legends)
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