Monday, 11 March 2019

Study Task 5 - Modelling Skills Page

In this task, we had to use Maya, a 3D professional modelling software to create a toy truck as well as a model of our own choice.

For the toy truck, we used simple shapes and manipulated their scaling, X, Y and Z to create the shapes of cylinders for dowels and wheels. For the body and head of the truck, a tool had to be used to cut one of the edges from the cube to create a slope plane on the cube to act as a window area for the truck. As for the body, a embezzle tool was used to smooth the edge out to make one end rounded.

Maya truck model [lines of shapes used]


Maya truck model [solid version]


As the truck was made with step by step guidance, I think it was a simple task as I got used to some of the tools in Maya that will help with shape manipulation to create the ideal shapes I want for a model.

For my own model, I wanted to make something simple so I decided to make a mug.



The first step was to start off with a cylinder polygon and essentially cut off one of the faces the cylinder to hollow it out as a mug would be.



After hollowing out the cylinder, I added a few divisions to the cylinder to make so that I can make the bevel of the base. Without divisions, you will lift the whole base of the cylinder instead of making a bevel. I highlighted the inner divisions of the base and used the move tool to move the selected area up into the hollow area to create the slight bevel.



I then proceeded to thicken the cylinder so it won't be paper thin. To do that I used the extrude function to apply a thickness to the model, therefore making a mug.



To make the handle, I used another polygon given in maya, a Torus. This will create a ring like model, since I only need half I deleted half of the ring to form the handle.



I then manipulated the scaling of the handle to make it fit onto the mug. To make the handle more interesting, I selected the edge faces of the handle, enlarging it to give the illusion like it's stuck to the mug component.

Mug model [Top view]


Mug model [Side view]

Mug model [Front view]


After creating the model, I decided to apply some textures onto the model to make it look better, as the default texture is a dull grey shade. To apply textures, I had to 'Apply Material' to the mug and handle itself so that they will have the same material properties.

Mug model [Textured]



Overall this Maya task was interesting. As I am interested in Maya in character modelling for 3D animation, I would want to explore this software a lot more as it is extremely difficult due to the mass capability and function this software offers. 

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