What went well in the beginning was how we as a group were able to set roles, delegate tasks and keep our work up to date for each set week. In the beginning, it was clear that Cas was going to be our director as she had a clear vision and concept of the project visually and conceptually. Kathryn volunteered to be the producer and she was able to keep our group in check on a weekly basis which made us stay on task and at times above the schedule. In general we did not have a lot of disagreements and were able to come to constant consensus if disagreements arose. The group was able to come to an agreement that we will split ourselves into sub-divisions based on the type of media we were working upon; 2D tradigital and 3D with Maya.
The delegated work are also split evenly, where 3D will be used and explored in more action based scenes in the narrative. And 2D will set the introduction and motive of the character in the narrative.
As I wanted to dive into 3D media in this project, I had the guidance of Khoa to help me with technical aspects of Maya. There were a lot of things I was struggling with technically with Maya, so I worked as a support role and provided assets, character and story concept for the events that happens in the 3D scenes. Through Khoa's constant supervision I gained a lot of Maya knowledge which definitely helped me familiarise myself with the software a lot more during the process. Although my Maya skills still has to improve drastically to help with the process of modelling, texturing and rigging, this project was able to push me to develop the software skills needed for the project.
I learnt that being in a group can help in aspects that may be difficult working alone. Work distribution means I can focus on my part of the project without having to worry about the other parts. Allowing me to focus on the quality of the work at hand without worrying about time as much as it is much more feasible. The roles set also made me learn how important each role plays in a group. The director keeps everything consistent and everyone on the same page so that the outcome of each element we are working on will be unified and uniform. Whereas the producer keeps the work flow consistent and ensures that we are on task.
As a practitioner, not only did I learn about how a group functions with set roles and leaders and how as a group differences win opinions can always be compensated for in some way. But also in general, each person in the group is able to keep check and make the workflow much more efficient and consistent. As for myself, I've learnt that I function well as a support role especially in this group project. Although my skills in the medium that I was working on was lack lustre and inadequate in the beginning, through guidance of teammates I was able to push myself through the hardships and work through them in the end. I also learnt that in the begging, I was able to support the group with concepts of mostly assets, environment and in general how the story will play out.
Learning from this experience, next time I will make sure to improve on my skills further, both 2D and 3D through self practice to ensure that I can support my team even more without being somewhat of a burden during the beginning process of the project constantly seeking for help and guidance in the media I was responsible for.